280 ST-SDK Project Start

This section provides a step-by-step guide to creating a simple TouchGFX application using the 280_st_sdk_blank project included in the software release package. You will learn how to compile the project using STM32CubeIDE, flash it onto the 280 Instruments Display hardware, and test the application. Additionally, it covers how to debug the application using the ST-LINK debugger.

To kickoff the 280_st_sdk_blank make sure the development tools have been installed per Development tools setup section.

280 ST-SDK Blank Project Installation and Loading

  1. Locate the 280_st_sdk_blank.7z archive containing the blank project

  2. Extract the contents to a preferred location

  3. After extraction, you will find a folder named 280_Project_Blank

>280_Project_Blank
¦     +---Core
¦     +---Drivers
¦     +---Middlewares
¦     +---tools
¦     +---TouchGFX
¦     +---user_modify_files
  1. Launch STM32CubeIDE and when prompted, enter a workspace name (e.g., 280_st-sdk_blank) and click Launch

  2. In STM32CubeIDE, go to the File menu and select Open Projects from File System

  3. In the dialog that appears:

    • Click Directory… and browse to the extracted 280_Project_Blank folder

    • STM32CubeIDE will automatically detect the project

  4. Click Finish to import the project into your workspace

Once imported, the project will appear in the Project Explorer, ready for development, compilation, and flashing.


Building, Flashing, and Debugging the Blank Project

1. Build the Project

Once the blank project is imported into STM32CubeIDE:

  1. In the Project Explorer, right-click on the project folder

  2. Select Build Project

  3. The IDE will compile the source code and generate the binary (.elf) file

  4. Check the Console tab for build status and ensure there are no errors

There are 2 Build Project options: Debug and Release:

  1. The Debug option can be downloaded via STM32 ST-Link Debugger

  2. The Release build can be programmed to the unit via Bootloader using either USB or CAN options.

Note: For the purpose of learning and development, the Debug build is the best option.

2. Flash the Application to 280 Instrument Displays Hardware

To flash the compiled application:

  1. Connect the 280 Instrument Displays board to your PC via ST-LINK USB interface

  2. Ensure the board is powered and recognized by your system

  3. In STM32CubeIDE:

    • Click the Run menu and select Run As > STM32 Cortex-M C/C++ Application

    • Choose the correct .elf file if prompted

  4. The IDE will flash the firmware to the board and reset it automatically

3. Debug the Application

To start debugging:

  1. Click the Debug icon (bug symbol) in the toolbar or go to:

    • Run > Debug As > STM32 Cortex-M C/C++ Application

    • A pre-configured configuration will be present

  2. STM32CubeIDE will:

    • Flash the firmware (if not already done)

    • Launch the debugger

    • Switch to the Debug Perspective

  3. Use breakpoints, step-through execution, and variable inspection to analyze your application

💡 Tip: You can set breakpoints by double-clicking the left margin next to a line of code.


Customizing the TouchGFX Blank Project

Once the blank project is successfully imported and flashed to the 280 Instrument Displays hardware, you can begin customizing the UI and application logic using TouchGFX Designer and STM32CubeIDE.

1. Launch TouchGFX Designer

  1. Open TouchGFX Designer from your Start Menu or installation directory

  2. Click Open Project and navigate to the TouchGFX folder inside your STM32CubeIDE project directory:

    • C:\ST\STM32CubeIDE\workspace\280_st-sdk_blank\TouchGFX
      

2. Add UI Elements

  1. In the Screens panel, click Add Screen to create a new screen

  2. Use the Widget Toolbox to drag and drop UI components such as:

    • Buttons

    • Text Areas

    • Images

    • Sliders

    • Graphs

  3. Customize properties (e.g., size, color, font) using the Properties panel

4. Generate Code and Build

  1. Click Generate Code in TouchGFX Designer

  2. Return to STM32CubeIDE

  3. Build the project again to compile the updated UI logic

5. Flash and Test

  1. Flash the updated binary to the 280 Instrument Displays hardware using STM32CubeIDE

  2. Verify that your custom UI appears and behaves as expected